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From afar the differences may not seem significant but once you are playing they become quite clear.

There are 14(!) unique factions and they all play differently. (+++) Faction asymmetry is incredible in this game. It's also a great challenge- after winning the walkthrough scenario I have yet to defeat the AI. It's a tremendously clever system that utilizes cards and it really feels like you are playing against a real opponent. I've played several games that feature their work and this is by far the best job they've done. (+++) The solo AI done by the Automa Factory is absolutely amazing in this game. The solo rules are particularly well done. It has great examples and is clearly written. While not objectively beautiful like #Root or #Scythe it's definitely got a charm and style all it's own. I think overall this game looks a lot better in person than it does in pictures. The hexagonal game board pieces are really nice and the artwork is clear and functional. The plastic pieces are really detailed and satisfying to manipulate. The cardboard tiles are hefty and made of a good, strong material. Now to get into the Brian's Battery review: That's a super rough outline of the game - my apologies if it was hard to follow. These are usually more substantial goals - for example colonizing on each of the different planet types - and are tracked on the round marker board. There are also two overall game goals that score at the end of the game. Each of the 6 rounds has a random round goal -for example one round you might earn victory points for building mining colonies or for upgrading a building. You earn victory points for completing different actions. The goal of the game is to have the most victory points by the end of the game. Bonus actions can be really powerful and it's definitely a tough choice if you want to pass first or try to squeeze in a couple more actions. A unique twist - the first person to pass in a round is able to pick first from the pool of bonus action tiles. Once all players have passed in a round the game advances. Each player can pick from a myriad of actions on a turn - spending resources to build a building, researching a technology, taking a special action, terraforming a planet, etc. Rounds themselves last until all players have passed and thus can last an indeterminate amount of time. The game has a significant engine building aspect, along with resource management, technology trees, and a really clever influence/power system. #Gaia Project is a truly amazing game featuring various unique factions spreading their influence, colonizing, and terraforming various planets throughout the galaxy. Absolutely one of the best solo games I've ever played.
